Tuesday, June 30, 2015

Resume

Fredric D. Pashe
Senior 3D Character Artist
spwolf2003@hotmail
Bothell, WA

Objective -
My main objective is to enhance my skills and surround myself with the industries’ best creative people. With 16 years working in television/direct-to-video production, and shipped titles, the skills and software knowledge accumulated has given me much experience.

  • 17+ years experience 
  • 3D Character Artist & Environment Artist
  • 3D Modeling Supervisor 
  • Concept Artist
  • VR experience
Shipped Titles:
  •  LOTR: War in the North
  • Ascend: Hand of Kul
  • Project Spark
  • TV Productions: Spider-man MTV series, Action Man, Reboot, Barbie

SOFTWARE KNOWLEDGE -
3DS Max, Maya, ZBrush, Photoshop, Unity, XSI 5.0, The Gimp, 3D Coat, Corel Draw, Perforce, Hansoft, Substance Painter, Knald, Marvelous Designer

Experience -


August 2016 -
Microsoft: Turn10– Senior 3DCharacter Artist (Cinematics)
Redmond, Washington
  • creating updated production pipeline for in studio FUEL engine
  • updating drivers and assets for next gen and pbr technology
  • Sculpted high end models in Marvelous Designer and Zbrush
  • created texture maps in Substance Painter for PBR
  • created Substance Painter Driver templates for Outsourcing
  • monitored quality control for Driver assets created from Outsourcing
  • Collaborated with lead animator for best possible model and rig setup
  • Software used; ZBrush, 3D Coat, Photoshop, Maya, Substance Painter, Knald, Marvelous Designer, and Perforce

August 2015 - March 2016
Unity Technologies– 3D Artist (Senior Character Artist)
Bellevue, Washington
  • member of the Creative Content Demo Team
  • VR demo using Unity's game engine for Oculus & Vive
  • Coordinated with Art Director to concept characters
  • Created 3D Models and textures for characters & various other models
  • Sculpted high end models in ZBrush, created texture maps in Substance Painter for PBR
  • Collaborated with lead animator for best possible model and rig setup
  • Software used; ZBrush, 3D Coat, Photoshop, Maya, Substance Painter, Knald, Marvelous Designer, and Perforce

January 2014- June 2015
Aquent at Microsoft Project Spark– Senior Character Artist
Redmond, Washington
  • Next gen title using custom in-house game engine
  • Created 3D Models and textures for characters
  • Sculpted high end models in ZBrush, created normal maps, diffuse and specular maps
  • Collaborated with lead animator for best possible model and rig setup
  • Software used; ZBrush, 3D Coat, Photoshop and Maya


Sept 2010 - August 2013
Signal Studios – Character Artist
Kirkland, Washington

  • Next gen titles, Mobile games using custom in-house game engine
  • Created 3D Models and textures for characters and environments
  • Sculpted high end models in ZBrush, created normal maps, diffuse and specular maps
  • Conceptual work for armor and creatures
  • Software used; ZBrush, 3D Coat, Photoshop and Maya, Perforce, Unity
 
March 2007 - Sept 2010
Snowblind Studios/WB Games/Monolith - Character Artist
Bothell, Washington

  • Next Gen titles using custom in house game engine
  • Lord of the Rings: War in the North
  • Modeled creatures such as Urgost the Dragon, The Great Eagles and various Trolls
  • Modeled & textured the characters and monsters
  • Software used ZBrush, Photoshop and 3ds Max
June 2005 – Jan 07
Freelance - Contract

  • Created 3D models and renders
  • Worked on a personal comic book project which has been an on-going task
  • Trained myself in 3ds Max, ZBrush, and Maya 6
 
August 1999 - 2005
Mainframe Entertainment Inc. – Supervisor Character Artist
Vancouver, BC, Canada

  • Spider-man (MTV Series), Max Steel (Series & Direct-to-Video)
  • Productions such as Reboot, Action Man, Barbie and Popeye
  • Modeling Supervisor with a team of 30 modelers to mentor
  • Worked closely with the show's producer, supervising animators, and FX supervisors

EDUCATION -
Sept 1997 - May 1998
Seneca College of Applied Arts & Technology
Toronto, Ontario

  • Certificate in Alias Wavefront Power Animator
  • Certificate in Softimage

UCLA Extension
Sept 1990 - March 1991
Los Angeles, CA

  • Computer Graphics / Graphic Arts program 
INTERESTS -

  • Fine Arts & Native American themed artwork
  • Canadian Native Art Contest award winner
  • Cover artist for National Aboriginal Newspaper 4 years
  • Highly involved into Native Spiritualism and mythology
  • Enjoy sports and body building
  • Enjoy exploring new art styles when creating CG models
  • Collecting comic books and action figures